Overwatch Game Download on PC
Rules are simple – the essence of the game are fights between two six-member team on the Internet. Targets depend of the mode, there was a counterpart of the Payload from Team Fortress 2 (escorting the vehicle to finish line) and traditional fun with foreclose the checkpoints, which our opponent need to defend.
Each hero have one gun, completely differend than the others. Furthermore, everyone have three skills, also very diversified. It can be shields, jumps with afterburner, powerful bullets, teleport, acceleration, attack and many others.
Presence of the special talents causes that incisive eye and reflex are not enough. It’s nessesary to plan the way of using the skills, some of them can change the course of scuffle. Implementing this kind of attacks on a network game is a great idea.
Hanzo is one of the most specific sellswork and that’s why I picked him on first round. He’s an archer so we need to take into account that arrow fall during the flight. This warrior can also climb up the walls – nobody else in this game can do that. We can use it to run from oppressions or to surprise the enemy.
Japanese murderer can shoot an arrow with a pinger which can defect position of the enemy and also an arrow which fall into pieces – they bounce and hurt the opponents. It page spirit of a dragon who causes serious injuries too. During the match I was so focused on correct targeting so I sometimes forgot about my character’s skills. Hanzo proves that Overwatch will offer characters who are completely different and also more difficult when we play them.
It turned out that Fara is more traditional – equipped with jetpack and rocket launcher. Sending bullet to the opponent’s site was pretty satisfying but shooting underfoot our enemies was a really good tactic too. Due to installed grenades launcher in her wrist, the character can use load which reject the opponents and what’s important destroy many types of protective shields.
Controlling and manegement, using the skills, moving – everything is realized perfectly. Every aspect of the game is characterised by typical quality of Blizzard’s games. Even on this stage the game seems to be done very well, designers now are focused only on balancing the characters.
It’s worth to mention that authors didn’t introduce system of a sprint. The characters are moving in constant rate, some of them are slower (for example great knight Reinhardt) and some of them are faster (like quick Tracer). This solution don’t disturb, it seems to be very natural. Fans of the Team Fortress 2 will feel like home.
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